The current technology tree (aka “all buildings”):

Tech tree

Building descriptions

Elevator

Down and up from the old cities underground.

Storage

Carrierbots collect resources from production buildings.

Habitat

Open living places will be filled as long as the average fullness is greater than 80%.

Luxury Quarters

For mighty colonists only. Open living places will be filled as long as the average fullness is greater than 80%.

Stone processing

Processes stone debris into stone blocks for construction.

Ice drilling

Extracts iron ore by piercing deep into the ice.

Food processing

Processes nutrition into concentrated nutrition for the Mighty.

Stone collector

Supplies raw stone debris to a stone processing building.

Greenhouse

Supplies nutritional resources to a food processing building.

Metal foundry

Processes iron ore into metal for constrution. Only the mighty know how to operate a foundry.

Cooking Area

Nutrition is turned into addictively delicious concentrated nutrition for the mighty.

Cantine

Delivers food to hungry colonists.

High Culture

The mighty recreationally consume concentrated nutrition in these establishments.

Repair service

Repairbots remove damage from any building.

Authority

Defend the perimeter with mechs. Only mighty can operate mechs.

Wind turbine

Produces energy used by advanced buildings.

Oxygen recycler

The oxygen need rises with each new colonists and building.

Teleport

Trade resources with other domes (you obviously need one teleport in each dome to trade).

Also see the tutorial for more help.